Diese Version des Online-Katalogs des Deutschen Literaturarchivs ist ab dem 15.3.2024 der alleinige Standard. Die alte Version des Katalogs, die wir lange parallel angeboten haben, kann nicht mehr weiter betrieben werden und wurde stillgelegt.
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Tipp: Relevante Namen & Werke
Tolkien, John R. R. <1892-1973>. The lord of the rings (Zusammenstellung : 1954)
Tolkien, John R. R.
1954-1955
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Tipp: Relevante Namen & Werke
Deutsches Literaturarchiv Marbach (2005-)
Marbach am Neckar
Körperschaft
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Greeting and introduction : [Vortrag, Rede]
Kinder, Anna; Çakir, Dîlan Canan; Kamzelak, Roland S.
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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From objects to processes. How cultural policies keep up with the digital turn : [Vortrag, Rede]
Lange, Andreas
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Chair: Kai Uwe Peter : [Vortrag, Rede]
Peter, Kai Uwe
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Keynote: "I was the person who wasn't there:" Reader orientation and empathy in VR fiction : [Vortrag, Rede]
Ensslin, Astrid
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Is there a "Procedural Poetics"? A critical reflection on the poetics of digital games : [Vortrag, Rede]
Backe, Hans-Joachim
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Speaking entire worlds into existence. Generative AI as (Co?-)Author(?) in game development : [Vortrag, Rede]
Köhler, Stefan
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Storyplaying India: The ludic literary in non-western narrative traditions : [Vortrag, Rede]
Mukherjee, Souvik
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Distant playing through "Video" games? On the potential of digital film studies methods for analyzing games as Let's play videos : [Vortrag, Rede]
Burghardt, Manuel
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Programming the surface. A poetological reading of Colossal Cave Adventure : [Vortrag, Rede]
Gomes, Mário
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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How to read a game? Game literacy in the distortion mirror of participatory culture : [Vortrag, Rede]
Schmidt, Hanns Christian
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Record and (re)play: reading, writing, and documentation in video games : [Vortrag, Rede]
Aksay, Kübra
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Popping up everywhere: on the re-mediatization ov movable books in games : [Vortrag, Rede]
Bachmann, Christian A.
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Narrating the civilian urban experience in the state of exception: games vs. litary texts : [Vortrag, Rede]
Seidel, Anna
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Border, mirror, projector: semiotics of the screen in French-Belgian computer novels : [Vortrag, Rede]
Dupont, Bruno; Sellier, Hélèn
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Storytelling - text - code. Narrative techniques in computer games / analyzing videogames as aesthetic experience : [Vortrag, Rede]
Guanio-Uluru, Lykke
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Save the trees! Or: The importance of preserving the process : [Vortrag, Rede]
Baranyai, Csongor
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Cataloging Steam and all digital games using MARC: a cade studx using VR programming : [Vortrag, Rede]
DuBose, Joy
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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"We got game?" Creating a research-grade video games catalog and archive : [Vortrag, Rede]
Frelik, Pawel
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Lean forward, player one: literaricity of immersive experience for the categorization of computer games : [Vortrag, Rede]
Kiliçarslan, Cem
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Archiving the experience; emulators and constellated archiving : [Vortrag, Rede]
Kong, Gyoonho
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Archiving by contextuality: the example of "Wing Commander" : [Vortrag, Rede]
Wildi, Tobias
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Intertextuality, intermediality, and intermateriality: A sketch of the interrelations between Chinese cultivation games and literature : [Vortrag, Rede]
Hao, Yu; Qiang, Jiadong
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Why we thought it was a good idea to build a DACH games database : [Vortrag, Rede]
Demleitner, Adrian; Pfister, Eugen
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Exhibiting video games : [Vortrag, Rede]
Beil, Benjamin
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)
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Retro-romanticism or preservation of cultural memory? Forms and significance of archiving and providing access to old computer games : [Vortrag, Rede]
Donick, Mario
Erschienen in: Games & Literature : on the literaricity, research, collection and archiving of computer games \ Deutsches Literaturarchiv Marbach. - Marbach am Neckar : Deutsches Literaturarchiv, 2023 - 1 Online-Ressource (34 Audiodateien, 995 min)